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docweasel.com Games :: stronghold maps :: SGG 09 Evil Empire
This week's update By: doc     visit DWF
SGG 09 :: Evil Empire
download from Stronghold Heaven

minimap
STORY:
Being the Seventh and final Chapter in the Saga of Guy of Guisborne:

"You have fulfilled every mission the Emporer has thus far put before you. You have rescued your Queen and reclaimed your birth-right from your evil Half-brother the Pig. But the time has come to put an end to all your enemies and take care of all family business, all in one fell swoop.

The Four Evil Kings have allied against you and are ravaging the countryside. Although your new Stronghold is well-nigh impregnable, you wish to rid the Empire of the depredations of the Unholy Four, but they are protected by their combined armies in a mighty fortress, and they receive regular reinforcements. Worse yet, they are growing stonger and the number and frequency of reinforcement grows by the month. Sponsored by the King in this mission, you have nearly unlimited gold, weapons and recruits, but time is limited. Defeat the Evil Empire in less than 20 years or all is lost.

Having completed this task, the Emporer will release you from any further duties and you can retire in peace to your Kingdom."

4 Kings Stronghold & Keep Evil Empire Granaries, Mill, & Bakeries

NOTES:
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Most sieges are basically beating the heck out the the Ballistas and Archers in the towers with a long range weapon like a Trebuchet so you can finally get your army in the walls. I wanted to go for a different type of siege, so I constructed this Invasion map where small bands of enemies harass your attempts to siege the combined forces of all 4 baddies. The design is nothing special, but the four colors of the enemies and their flags and etc. look kind of cool.

I've made hundreds of maps and never submitted one before because they were all designs I liked but none really had an original concept. I'm sure this scenario has been attempted before by someone, small bands of attackers while you siege a castle, but here's my take. The other thing is, I didn't put in tricks like pitch ditchs and spikes. Instead, I put small groups of defenders throughout the castle and you have to battle each in turn to get through. I also left out the massive banks of Archers and Ballistas that decimate your troops before you can even get to the walls.

This scenario has a more hand-to-hand combat feel. Your home Castle is pretty well situated and defended and there is little danger to your Lord, a home castle is included so you have a continuing source of recruits- the main thrust of this scenario is including enemy reinforcements to upset your siege plans, with increasing numbers and occurances until you are overwhelmed and unable to mount a decent attack on the enemy before time runs out. You have nearly unlimited money, food and weapons, so you can concentrate on military strategy.

I included 4 points of entry topographically, although I removed the Signposts nearest the base Castle so the invaders would focus on the siege parties. These could be re-added and the Invasions tweaked to make a more traditional Invasion Scenario for this map.

UPDATE:
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As per NAT's useful suggestions, I've made it a bit more difficult. Instead of your home castle being completely stocked with soldiers, you have to start with only a small squad of Knights, a squad of Macemen, a personal bodyguard of 20 Pikemen and Monks for the Lord, and Engineers on Ballistas and Catapults. Now you must set up defenders for your castle before you go on the attack, allowing the attacks to progress in number and frequency before you can mount your invasion. The defenders on the enemy castle have not been increased or any design changes made.

Comments & criticism welcome. Thanks for checking this map out.

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