Final Fantasy x-2 Via Infinito Tips
Guides for killing the hardest beasts in the VI:
Final Fantasy x-2 Via Infinito Tips
Final Fantasy x-2 Via Infinito defeat the Chac
Final Fantasy x-2 Via Infinito defeat the Concherer
I see a lot of strategy guides for the VI, but none mentions a very strong attack that you can get very early in the game: the Blue Bullet Annihilator you get from Experiment.
With Invincible accessory (which, as you experienced players will know, allows max damage to exceed 9,999, an effect known as Break Damage Limit), Annihilator will hit for 20k+ to 30k+ on almost any enemy. Use 2 Berserkers with Rabite’s Foots and give everyone a Speed Bracer, and give the Gun Mage (I use Paine) a Speed Bracer and Invincible and you can kill almost anything in the VI quickly, other than bosses.
In fact, during the first 80+ floors, 3 Berserkers with Highland Winds (for First Strike), Rabite’s Foots (+100 Luck, dramatically increases Evade of physical attacks) and Speed Bracers (constant Haste) will kill almost anything so quickly it won’t get off a deadly attack. On floors with enemies who are resistant to physical attacks, use the 3rd girl as a Gun Mage and use Annihilator. Even Black Elementals usually won’t get off an Ultima or other deadly attack before you kill it. Elder Drakes will never hit 3 Berserkers, nor will Lacertas nor Ultima/Omega Weapons nor Avi Dahakas (Elders are a great source of Mega-Potions, very useful in VI, don’t run from them, they can’t hurt Berserkers).
I usually give my 3rd Berserker a Star Bracer to reflect Magic Attacks for Insect Matriarch and other Magic users, and since she has less Luck, she usually gets hit with more physical attacks than the others, but Berserkers have so much HP and are so quick it’s not really totally necessary to survive, plus they have Regen. The automatic Counter Berserkers sport is also nice in that it probably give you another 1/3 more attacks, reducing the number of rounds and chances an enemy will get in a lucky mass or deadly attack.
Kill Status Effect users (like Mushroom Clouds) first, then any physical attackers. With save states, you can just run from a battle with an unavoidable mass kill spell, like a Black Elemental using an un-Reflectable spell like Ultima on a first strike. Otherwise, no matter how good you are, all your chars will die. If you change your attack strategy upon revert, sometimes you can get them to change their spell choices, but not always, and anyway, it’s a hassle to keep changing DS and GG just for single battles. I usually just run from the inconvenient enemies whom I’ve already defeated Over-souled.
Always Escape from Chacs and Concherers after you beat the Over-souled ones, because un-Over-souled Conchs will use Megaton and hit even Lucky Berserkers, killing them every time, and you’ll waste valuable items killing them for very little return. Chacs just take so long they are not worth changing to Warriors, then killing them. Using save states allows you to prepare for a particular enemy, and even try different strategies against certain formations, so using an emulator is a real boon, although gamer purists scorn this practice, I find it a lot more fun and you get more enjoyment and varied experiences trying the same battle with different strategies, you learn so much about enemy aptitudes and behaviours and tendencies that way.
On the levels with a bunch of Tonberries and Mega Tonberries, use the camera to rotate until you find the teleporter: the steps directly opposite the teleporter will have the trigger to open the floor to the next level. If you want to avoid these types of rooms completely (they are pretty useless and annoying), just transport to the surface before you go into the level (again, with sstates this is a lot simpler) and come back to the “furthest level reached” and usually the Tonberry room will not be there: you’ll just get one of the normal configurations for that level. Weird, but true.
If you are in the VI to get all the Over-souled enemies, there is no need to fight un-Over-souled versions, which in some cases can be tougher than the Over-Souled ones:
To avoid having to fight multiple annoying enemies, like Azis, Chacs etc, fight a lesser version of them (like Sanctuary Keepers in the Guadosalem dungeon for Azis or Gucamatzes in Mushroom Rock Road to Oversoul Chacs). Either Escape from the first one to Oversoul, or use save state to revert, and the next related enemy you face will Over-soul. Same with Mega-Tonberries (Over-souled ones are much easier, they use the instant death Knife less often, plus you only need an Over-souled one for both The End and for the Blue Bullet spell “Cry in the Darkness”). BTW: Neither “Cry” nor the Ultima Weapon’s “SuperNova” seem to be as strong as Annihilator, even though they use more MP and also take longer to cast.
Don’t forget, you can push around the mini-Tonberry next to the item giving Tonberries for a 2nd, better item (accessories, rare items like Turbo-Ethers, etc.)
Early in the game Mega-Phoenixes are plentiful: don’t be tempted to sell them all off for $$, Gil is easy (and pretty useless, except for a few Bribes here and there) later in the game and those Mega-Phoenixes (and Mega-Elixirs) are very necessary for some of the boss fights in the VI: the last battle with Paragon and Trema, particularly. In future posts I’ll suggest some non-Cat Nip and non-Bribe methods of defeating those pain-in-the-asses.