DOOM ][ CHEATS
Here is a list of the cheat codes from DOOM. During play, just type the codes in with the keyboard. You need not hit ENTER after the code. After entering, a message should be displayed at the top of the screen telling which cheat mode was activated or toggled on/off.
Most of the info here is from “The UnOfficial Doom FAQ” To download the text file with everything you could ever possibly want to know about Doom and Doom ][, click here: Dmfaq66.zip 125k All thanks to Hank Leukart.
Doom ][ cheat codes
idbehold |
Displays menu (followed by S, V, I, R, A, or L for choice)(#)toggle on and off (*)wears off normally ($)stops when you change levels.
S = Strength (Berserk)*# |
idchoppers | Gives you the chain saw (anyone know the long story behind the message?) Email me |
idclev## | Warp (followed by episode number and level number) |
idmus## | Music (followed by episode number and level number) |
idclip (Doom ][) | Toggles no clipping (you can walk through walls, trip lines, teleporters, etc.) |
iddqd | Toggles degreeless mode (God mode). Nothing hurts you except: another player landing on you in teleporter (Co-op or DM) or high-damage room (E1M8) |
iddt | Toggles Automap between normal, full, and full with objects (enter when in Automap mode) |
idfa (Doom v1.4bt+) | Gives 100% ammo, 100% armor, and all weapons but no keys. With backpack it give you 200% ammo. |
idkfa | Very Happy Ammo (full ammo, 200% armor, all weapons & keys) |
idmypos | Displays your bearing and coordinates in hex |
turbo ### | (### = >100 or <250) Extra speed (100%-250% normal speed). You can actually run faster than the rockets. |
Cheat Code in Nightmare Doom][ | |
-devparm -skill4 -respawn -warp## -fast | (Where ## warps you to level ##) What this actually does is replicate the conditions of Nightmare (respawn, fast monsters, skill level 4, etc.) in Hurt Me Plenty, so that you can use cheat codes, which of course are programmed not to work in Nightmare. You type these into the command line when using DOS Doom (does anyone still do this?) or just chk the radio buttons in the Windows console. I guess the point is to be able to cheat under the hardest conditions possible. |
Cheat Code in Deathmatch Doom][ | |
ALT+iddt(in map view) | Toggle command, shows you where other players are, where you are and gives you full map. Of course considered cheating in Deathmatch, but hey, this is the cheats page, right? |
DOOM ][ SECRET LEVELS
MAP 31 Wolfenstein
11 195 [fce00000,f0340000] ( -800, -4044)
Go the building in the southwest corner of the map. At the south end, you will find some stairs going east (unless you haven’t hit the switch to raise them). At the top of the stairs is a secret door to the east, revealing a small area (#9) with a teleporter to the top of the square spiral staircase building northwest of the diamond-shaped building. I was not able to get credit for secret #9, even if I walked into the teleporter; so the most I could get for this level is 90% secrets.
Instead of taking the teleporter, you could go to the top of the building to the ledge looking north. Hit the switch on the west wall, then jump down to the ground and go back through the front door of the building. Go into the acid river and follow it north to the lift, which takes you up to another ledge where you’ll find a plasma gun and ammo (#10). Now go back to the south end of the building and go south through the acid river tunnel. If you got secret #4, there will be a secret door leading south in the tunnel (#11) leading to a teleporter to the secret level (level 31).
As the secret levels are based on levels from Wolfenstein 3D (specifically, floors 1 and 9 of “Escape from Wolfenstein”), the layout is fairly straightforward. From the start, go through the door ahead of you. Turn left and go through the door at the end of this hall (A). Continue through one last blue hallway and you’ll arrive in a large grey room (B). Go through the door across from you once again. Proceed through the wooden hallway and through the door at its end. In the large wooden room, turn left, head through the door, around the bend in the next hall, and through another door. From the stone room, continue due south through another trio of doors (C). You will now come to an intersection; go left again.
Once in the final room, you can either flip the exit switch in front of you, which takes you to MAP16: Suburbs (D), or see below for instructions to the super-secret level, MAP32: Grosse (the process to reach the super-secret exit exactly matches how the secret level in the first episode of Wolfenstein 3D is reached).
MAP 32 Grosse
74 [f1000000,fa400000] (-3840, -1472)
The room just before the exit door has a secret door in the southwest corner (#2), which leads to a small niche with a medikit. The west wall of this niche has another secret door (#3) which leads to a second exit door, which leads to the super-secret level (level 32). Just south and a bit east of the second exit door is a secret door (#4) which reveals a supercharger.
MAP32: “Grosse” is the second secret map of Doom II and can be accessed from MAP31: Wolfenstein. It was designed by Sandy Petersen and uses the music track “The Ultimate Challenge”. Like “Wolfenstein”, “Grosse” is a remake of a level from id Software’s earlier release, Wolfenstein 3-D, namely the level of the same name from the end of that game’s first episode. Also like “Wolfenstein”, “Grosse” features the secret level-exclusive Wolfenstein SS enemy, though the boss that appears in the original map, Hans Grosse, has been replaced with a Cyberdemon. Additionally, the exit area, which is different from that of the original level, features cameos from id’s even earlier game, Commander Keen, in the form of four versions of that game’s titular protagonist who must be shot and killed by the player in order to reveal the level’s exit switch.