DOCWEASEL.COM ORIGINAL DOOM][ WADS
4way | Beatles | Castlefear | Grand Canyon | Library | Switch69 | Vengeance Island
4way.wad
Wads created by the docweasel team almost 20 years ago! From 1998 when Doom was in its heyday. Download zips, unzip in the same folder as your doom2.wad and choose one of the custom wads with your launcher. This first one, 4way, is a very big level, I tried to get the feel of many different levels in one. Each of the 4 “ways” is like a separate level. Monsters (and weapons to kill them) are encountered with increasing difficulty. All monsters are included somewhere in this level. Additional Description : Plenty of secret rooms,tricks and traps, but I tried to make sure there were no “dead-ends” or anything secret that would prevent you from getting through the level if you don’t find them, but they sure help. All the weapons, keys and neccesary switches are guarded by increasingly deadly monsters. I tried to give the different areas of the level their own distinct atmosphere, through use of lighting and decor, while trying to be consistant. Special care was giveto lining up textures and avoiding”cut-off” wallpaper. Extensive use of x and y offsets. Happy Fraggin’!
Beatles.wad
Take a Magical Mystery tour down Penny Lane, past Phobos Base, turn left at Strawberry Fields and let me take you down to the Waste Tunnels and see the Cacodemons in the Sky with Diamonds for the Beatles.wad. The same map as a earlier version of 4way.wad with Beatles textures and sound events. Custom textures, patches and flats based on Beatles images and LP covers. For a complete list of sounds and textures, click here: Beatles.wad sounds and textures
Castlefear.wad
A castle-based wad with lots of lifts, transports, secret doors etc. Includes drawbridge, moat, Grand Foyer, dungeon, armoury, infirmery, watchtowers, Grand Balllroom culminating in the Throneroom where the King and his Court await. Lots of action in simgle player game 1,2,3 level. UV is difficult, lots of monsters from all directions. All monsters, weapons and keys. Great for Deathmatch, lots of sniper spots and hidey holes.
GrandCanyon.wad
It’s the fraggin’ Grand Canyon! Lots of action in simgle player game 1,2,3 level. UV is difficult, lots of monsters from all directions.
Hints and Secrets
Don’t read any further if you don’t want to spoil the secrets, but here are some hints and a complete walkthrough of the level:
01 There are trip wires everywhere. Go up the rock stairs in the north end and stay on the sidewalk to get the rocker launcher.
02 There really aren’t any hard secrets that should stump you. Just follow around the canyon, flip any switches you see, if you feel froggy you can go all the way around and jump for the BFG and the invulnerability and wade right in, or take the safe way and kill the monsters on the way. If you miss the ledge you’re toast.
Library.wad
It started with a library but ended up with a huge island and big insane room with plenty of ways to die. Many secret rooms, tricks and traps, but I tried to make sure there were no “dead-ends” or anything secret that would prevent you from getting through the level if you don’t find them, but they sure help. All the weapons, keys and neccesary switches are guarded by increasingly deadly monsters.
Hints and Walkthrough
Don’t read any further if you don’t want to spoil the secrets, but here are some hints and a complete walkthrough of the level:
01 After dealing with entry room, you need to go thru northenmost door (#1) and ride lift to room halfway up to get rockets and rocket launcher. I advise you to do this before you trip the cacos by going up on low shotgunners ledges or getting ammo from central platform.
02 Door #2 and #3 have unpleasant surprises best left til after you get rocket launcher.
03 You can retreat to start room to pick off monsters, they can’t follow.
see view library.readme for more.
Switch69
Plenty of secret rooms, tricks and traps, but I tried to make sure there were no “dead-ends” or anything secret that would prevent you from getting through the level if you don’t find them, but they sure help. All the weapons, keys and neccesary switches are guarded by increasingly deadly monsters. As the title suggests, beaucoup switches, tricks, trips and traps.
Hints and Secrets
Don’t read any further if you don’t want to spoil the secrets, but here are some hints and a complete walkthru of the level:
01 In the second door there are two secret room, one with health and armor, the other with ammo and shells. Get them quick, the floor dropping thru the crack is teleporting monsters behind your back. You can run back and forth to get them to thin each other out. In the west wall near the entrance of this room is a secret door w/ bonus.
02 The third door leads to a hall with blue armor and a plasma gun and cells. When you cross this you release up to 20 barons and knights. The left switch opens the door to the room, the right one opens the 4th door, releasing revenants and demons. Same strategy of running back and forth while shooting thins out the enemy, you’ll never get thru otherwise. At the end of the little hallway is a red door you can use later to get health and a secret lift to another area, back way so you can sneak up on monsters.
see view switch69.readme for more.
Vengeance Island
This was an outgrowth of a section of Library (see above) that grew out of control and rated its own wad. This requires a lot of sniping and forcing monsters to kill each other to hope to survive it.
Hints and Secrets
1. When you spawn on the PLAYER 1 spot in the START ROOM, the final EXIT is to the SOUTH. You must trip a SWITCH on the MAIN MAP to open the DOOR. For testing purposes, or to complete the level without working the entire map, it is also a BLUE KEY DOOR. No BLUE KEYS are available until you leave the room, and you will be unable to re-enter the room until you’ve completed all the keys and SWITCHES on the main map, but using CHEAT CODES you can open the DOOR and complete the level if you wish.
2. To the WEST is a DOOR to a WEAPONS CACHE. The SWITCH opening this DOOR is on the SOUTH EAST side of the room. The SWITCH directly in front of you on the EAST wall open a DOOR to a TRANPORTER that takes you to the MAIN MAP.
3. After transporting, you are taken the LAUNCH PLATFORM. You have 3 choices of direction. All directions lead to paths accessing the entire map, so no choice is a dead end.
EAST: a hallway accessed by using the SWITCH on SOUTH wall of the platform. This direction is the quickest route to the EAST PILLAR, which has a SWITCH. This will also lead to the BACKYARD area, including the TEMPLE.
NORTH: a hallway by which you can access the MAIN ISLAND, at the apex of which stands a pillar with a SWITCH. This hallway bi-sects the MAIN MAP into an SOUTH EAST and SOUTH WEST QUADRANT.
WEST. a hallway which leads to the PRISON and also a wall path that will take you clockwise around the perimeter of the entire MAIN MAP.
For more hints see view island.readme