Doom monster stats
DOOM MONSTERS | DOOM ENEMY AI | DOOM MONSTER/LEVEL | DOOM][ MONSTER HITPOINTS
DOOM MONSTERS
PL
Our Hero
HS
Sub-Human
SG
Sergeant
IP
Imp
DN
Demon
SP
Spectre
LS
Lost Soul
CA
Cacodemon
BH
Baron of Hell
SB
Spiderboss
CD
Cyberdemon
Which enemies will attack each other?
In all most all cases, monsters will attack other monsters of differing species if they are inadvertantly attacked when another monster misdirects a projectile or scratching/biting attack meant for a player.
Projectile monster attacks do not (usually) hurt other monsters of the same species. For example, Imp fireballs do not hurt other Imps; but do hurt other monsters. Baron green acid-balls don’t hurt other Barons; Cacodemon gasballs don’t hurt other Cacodemons; and Cyberdemons are immune to their own or other Cybie rockets.
Bullet attacks, however, damage all other monsters, friend or foe. Troopers, Sergeants and Spiderdemons all kill their own kind, intentionally and inadvertently.
Scratching and biting attacks are hard to misdirect but it does happen, and when it does, Demons will happily go after each other, as will Spectres, Imps, Lost Souls (contact attack) or Barons.
In rare cases, monsters will even commit suicide. There exists a demo (E1M8) of a Baron acid-balling himself to death after he causes a barrel to explode and burns himself.
Most of the info below is from “The UnOfficial Doom FAQ” To download the text file with everything you could ever possibly want to know about Doom and Doom ][, click here: Dmfaq66.zip 125k All thanks to Hank Leukart.
DOOM MONSTERS PER LEVEL
This chart shows the occurance of each type of monster in each mission of Doom as well as totals for each monster, mission, episode and total game count. This list is for Ultra-Violence, single-player mode only
MONSTER | E.M | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | E1 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | E2 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.7 | 3.8 | 3.9 | E3 | Tot. |
HS | 9 | 53 | 28 | 22 | 28 | 22 | 47 | . | 5 | 214 | 15 | . | 18 | 2 | 14 | 11 | . | . | 0 | 60 | . | 6 | . | 22 | . | 7 | 2 | . | . | 37 | 311 | |
SG | 16 | 8 | 47 | 16 | 46 | 57 | 56 | 6 | 29 | 281 | 10 | . | 1 | 6 | 22 | 11 | . | . | . | 54 | 0 | 11 | 1 | 18 | . | 18 | 9 | . | 34 | 91 | 426 | |
IP | 4 | 18 | 47 | 36 | 31 | 57 | 39 | 5 | 40 | 277 | 14 | 82 | 27 | 27 | 40 | 39 | 46 | . | . | 275 | 18 | . | 34 | 26 | 35 | 36 | . | . | 18 | 167 | 719 | |
DN | . | . | 7 | 11 | 12 | 20 | 7 | 18 | 15 | 90 | 11 | 19 | 17 | 17 | 26 | 35 | 33 | . | . | 158 | 5 | 8 | 14 | 53 | 33 | 6 | 17 | . | 5 | 141 | 389 | |
SP | . | . | 2 | . | 14 | 22 | 1 | 10 | 14 | 63 | 1 | 2 | 2 | 2 | . | 3 | 5 | . | . | 15 | 0 | 11 | 4 | 5 | 2 | 4 | . | . | 10 | 36 | 114 | |
LS | . | . | . | . | . | . | . | . | . | 0 | . | 12 | 14 | 11 | 26 | 30 | . | 20 | . | 113 | . | 36 | 14 | 21 | 13 | 32 | 9 | . | 4 | 129 | 242 | |
CA | . | . | . | . | . | . | . | . | . | 0 | 3 | . | 6 | 11 | 6 | 9 | 5 | . | 10 | 50 | 3 | 8 | 2 | 13 | 6 | 22 | 9 | 2 | 11 | 76 | 126 | |
BH | . | . | . | . | . | . | . | 2 | . | 2 | . | . | 4 | 4 | 3 | 2 | . | . | 4 | 17 | . | . | 2 | 3 | 5 | 1 | 1 | 1 | 5 | 18 | 37 | |
SB | . | . | . | . | . | . | . | . | . | 0 | . | . | . | . | . | . | . | . | . | 0 | . | . | . | . | . | . | . | 1 | . | 1 | 1 | |
CD | . | . | . | . | . | . | . | . | . | 0 | . | . | . | . | . | . | . | 1 | . | 1 | . | . | . | . | . | . | . | . | 1 | 1 | 2 | |
Tot. | 29 | 79 | 95 | 85 | 131 | 178 | 150 | 42 | 104 | 927 | 63 | 115 | 89 | 81 | 137 | 140 | 89 | 21 | 14 | 743 | 26 | 80 | 71 | 161 | 94 | 126 | 47 | 4 | 88 | 697 | 2367 | Tot. |
DOOM MONSTER HITPOINTS
Monster Hitpoints
This chart shows the amount of each type of ammunition it takes to kill enemies (direct hits only). Missed shots increase the amount of ammo required to kill any enemy. The last three columns relate to missiles fired by monsters. Same-species damage here is theorectical only, since same-species are (usually, see above) immune from their own projectiles (excepting bullets).
Imps and Lost Souls do the same damage as single bullets. This chart pertains to Ultra-Violence mode.
Why don’t some attacks add up correctly?
Looking at the chart below, we notice that it takes 400 bullets to kill a Cyberdemon, and 10 to kill a player, indicating that a player has of course 100 hit points to give and a Cybie 4000, yet it only takes 3 shots from a BFG to kill a cybie, seeming to give a BFG not 50 points but instead over 1333 at least. My theory is that various Monsters come with Armor values. Armor seems to be ineffective against plasma attacks from BFG, but protect against bullets and rockets, taking about a point of Armor with each point of Health from an attack, effectively doubling your Health.
The values given here are for a play with 0% Armor. Various discrepancies in the math of hit points is probably due to the varying degrees of armor each Monster has against various attacks. It seems to work out that Monsters are most armored against attacks similar to their own mode of attack.
MONSTER |
BULLET |
SHOTGUN |
ROCKET |
CELL |
BFG9000 |
CACO |
BARON |
|
PLAYER | 10 | 2 | 2 | 5 | 1 | 7 | 4 | |
SUBHUMAN | 2 | 1 | 1 | 1 | 1 | 2 | 1 | |
SERGEANT | 3 | 1 | 1 | 2 | 1 | 2 | 1 | |
IMP | 6 | 1 | 1 | 3 | 1 | 4 | 2 | |
LOSTSOUL | 10 | 2 | 1 | 5 | 1 | 7 | 4 | |
DEMON | 14 | 2 | 1 | 7 | 1 | 10 | 5 | |
CACODEMON | 36 | 6 | 2 | 18 | 1 | 27 | 14 | |
BARON | 100 | 15 | 5 | 50 | 1 | 67 | 34 | |
SPIDER BOSS | 300 | 43 | 15 | 150 | 2 | 200 | 100 | |
CYBERDEMON | 400 | 58 | 20 | 200 | 3 | 267 | 134 |
1 Bullet = 1 point of damage | |
1 Shotgun Blast = 7 points (fires 7 pellets at 1 point per pellet) (not every pellet will hit every target) |
|
1 Super Shotgun = 14 points (fires 14 pellets) | |
1 Berserk (Fist) = 10 points | |
Cell (Plasma Rifle) = 2 points | |
1 Rocket = 20 points | |
1 BFG9000 = 50 points Rockets and BFG9000 shots have an area effect. Only direct hit values are given here. |